Crusader Kings 2 How To Take Land
Crusader Kings is a strategy game set in the medieval times of feudal Europe. The game covers an area stretching from Iceland in the west to the Urals and Persia in the east; from the northern wilderness of Scandinavia in the north to Northern Africa and Arabia in the south.Its focus is on feudal Europe, and the that ruled it. Playable factions are therefore limited to. This means that you cannot play Muslim or Pagan rulers, nor is it possible to play or or.The goal is to build a thriving, powerful dynasty that would dominate the European world.
Taking over territories in someone else's war. To start a war the attacker has to have some kind of claim, either to a territory or a title. In the war the attacker can attack any territory held by the other part, and vice versa. And the winner is the one who manages to take all of the enemies territories, or enough to make the enemy surrender. For example, a duke (including doges and petty kings) cannot be the liege of another duke. Even if he was landed before he got the new title, he will become independent and take all his land with him. It may be worth pushing such claims anyway if they belong to your heir, since, if your heir outlives you.
This can be achieved through strategic marriages, assassinations, or war. Contents The DynastyAs a ruler, you are the head of a, and your fate as a player stands and falls with your kin. If your loses power or dies out, you lose the game. One of your most important tasks as a ruler is to secure your inheritance for your kin, and ensure that you have family to pass the inheritance to.In CK, the is known by the last name of the characters.
An example: the character Robert de Hauteville, Duke of Apulia, can be read as Robert of the de Hauteville.Any action you take, especially those involving the raising of children, will result in your characters acquiring certain. Be careful, many traits have positive AND negative effects - and many stick with your characters for life. InheritanceWhen a ruler dies, his titles pass to a new character.
If this character is of a different from your ruler, you might lose the game. It is therefore quite important to think ahead and secure an heir from within your own dynasty. Due to the different types of, there are different things to look out for, as well as different ways of getting a new heir.Note that player control stays with the, not the titles. If your heir has a different family name, you will lose control of those titles, and either be transferred to another ruler of your family or, if there is none, get a 'game over' message. Prestige and pietyEvery ruler has, in addition to his gold coffers, a ranking of. These are very important for your ruler.
When a ruler dies, his heir inherits the gold of his predecessor, but none of the prestige or piety. He does however inherit a certain amount of his predecessor's bad reputation. ReputationMost of the things you do in life have consequences, so also in CK. Some actions are more frowned upon than others, and will taint your. Is important, because this is one of the ways that other characters judge your ruler.
If your reputation becomes too bad your might not deem you worthy of their loyalty. Piety improves reputation. TitlesYou can create titles provided that you control 2/3 of the provinces that form the region to be controlled by the title you wish to create. For instance, if you wish to become the of Brittany, you or your vassals have to control 4 of 6 provinces.
Crusader Kings 2 How To Take Land In India
The option of creating a title opens up when you control at least one province associated to that title.When you manage to get enough land to create the title you will have to pay 100 gold in order to have it created. In return, you will gain 100 prestige.Should your new title be of higher rank than the previous (for example a becoming a Duke or a Duke becoming ) your main character will move to his new capital.It is easier to gain land and therefore create titles by conquering lands that are under Muslim control. Next you have Christian lands that are ruled by vassals of a different king than yours. Though difficult, it is still possible to do so militarily. Though technically possible, it is not advised to take lands from vassals of your king by force.
For those cases, into their line and moving your family member up on the succession tree is the best choice. WarfareThere are two types of warfare in CK; wars against Christians and wars against (sometimes called ).
The cost of warWhenever you mobilize your forces, be expected to pay for that. Your income will drop proportionally to the number of troops you have mobilized. This is true even if you do so on behalf of your liege and thus have no control of where your troops go and how long they will stay active.
You can thus become very poor very quickly. If you bring your army maintenance down to zero, no one pays for the army; it suffers faster from the effects of attrition.Requests to mobilize your forces tend to be more common for Dukes than for Counts, and you are given the choice to obey your liege or not. Rejecting a call to arms, however, will lower your loyalty. Most of all, your liege gets a claim against your primary title. You might suffer the consequences later for refusing to obey your feudal duty. Wars among ChristiansIn wars against other rulers, you must have upon one or more of their titles in order to declare war (see and titles).
You may also join the wars of your vassals and allies. Warfare includes maneuvering armies into their provinces, sieging their castles, and eventually taking control of their provinces.
You will then negotiate a peace treaty, at which time titles can be transferred and tribute paid. Note two things here: will transfer allegiance when the relevant title is transferred, and to actually take ownership of provinces you have to take their Count titles. A liege gets a claim on all titles held by a vassal who had declared independence or war against him. However, he does not get a claim on titles held by a vassal who had transferred allegiance to a new liege. Wars against Non-ChristiansIn wars against, things are a bit simpler. Claims upon their titles are not required. Successfully capturing a non-Christian province through siege will give you a claim on the Count title of the captured province.
It is not possible to grab or usurp titles held by non-Christians. Wars against MongolsMongol is the master culture of Crusader Kings. Mongols have the bonus of unlimited demesne, and tens of thousands of invading troop reinforcements unaffected by attrition. They consider everyone as a religious enemy, wage wars without claims, annex and lose land without peace negotiations. When annexing land, captured provinces are incorporated into the demesne of the Mongol ruler. When losing land, captured provinces become the personal property of the enemy commander.
If he is a ruler already, this province is added to his; if not, he will become Count of that province. It is important to realize that your demesne armies may be commanded by your court officials (marshal, etcetera) and this may cause you to lose them, as they prefer to become instead of court officials. To end such a war, you may either completely destroy the enemy or negotiate peace.The titles King of Golden Horde and Il-Khanat bestows Mongol bonuses to any non-Mongolian Ruler.
Technology: Research and spreadIn CK, is tied to the individual provinces. This means that some provinces can be more developed than others. The in CK is divided in three main branches of, with a number of sub-categories. Each of the sub-categories is divided into five levels.in a province are made through either research or spread. In the screen, you can choose which of the types to focus on.
This decides the research done in your capital. Provinces other than your capital will only get through spread.
This is when a province gains an advance from a neighboring province. Things to look out for in the beginningThere are a few things that you, as a beginner, would be well advised to keep an eye on from the start of your game:. Do you have an heir, and is he from your?. Keep an eye on your. Keep an eye on your 'The heirWhen you start a game, the first thing you should do is to check out the status of your ruler.
Is he married? Any children? This is the key point to survival: when your ruler dies, and that can happen when you least expect, his titles will go to the heir. If he is from a different dynasty you will lose the game!Check your realm's. This will give you an idea about how the heirs are ranked. If the current heir is not from your dynasty you should do anything to fix that before your ruler dies.
The possible actions depends on your situation: I have Elective Law, and the heir is not from my dynastyUnder the heir is whoever happens to be the strongest vassal in the realm at the point of death. If you have no vassals, the heir is the strongest courtier. The only way to secure the inheritance for, e.g., your son is to prop him up so he becomes second in power only to your ruler. You do this by granting him land and titles. Check the list of heirs from time to time to make sure you get no surprises.
The king is married but childlessThe outcome here depends on the age of the ruler, but mostly on his wife. Fertility decreases with age, and an older spouse (35+) is unlikely to provide any heir at all. One alternative is to have her killed. It might be considered 'gamey', but you can also look on it as the in-game equivalent of a dissolved marriage. There are many examples of rulers abandoning infertile wives.
If you have other possible heirs, like a capable nephew, you can also consider maneuvering them into position, if need be, by changing the. The king is unmarried and childlessThe answer is simple: get a wife, preferably someone young. Look out for the prospective bride's though. A wench is good for producing heirs, while a woman is less likely to be very fertile.
You should also look out for illness and deformations as genetic traits can be passed along to children. ReputationYour is listed in the. This is very important for many reasons:.
If your reputation is too bad your vassals will revolt. It affects the chance of success of your diplomatic attemptsLoyaltyIf your ruler has, you can check their by accessing their.
This is important, as a with low is likely to rebel against your ruler or change his allegiance to a different ruler. When you hover your mouse pointer over the value you will get a pop-up window giving details of how the changes, and why. If the is dropping you can pin-point why and attempt to fix it. It can be something as easy as disbanding a vassal regiment, or an impossible case of ruined reputation.In most cases you should be able to rectify the situation, or, if not, buy the troublesome 's with grants of land or money. If you are not taking proper notice at an early point, you might end up in a quagmire though. If you come to a point where all your rebel against you, it might seem like a good idea to crush them and take all their land.
Land decreases your that again reduces your other. If too many vassals take up arms against you it is most likely to be because of bad reputation, and annexing them is a sure way to get the rest of the involved too. Once they are all, any you release will drop in because of your bad, and you're on a new civil war. The proper way of dealing with this is to humble yourself, drop the claims you have against your vassals, and beg them to become your vassal once more.