Half Life 2 Cut Content
The Half-Life 2 Prototype (or Half-Life 2 Leak) was compiled on September 26th, 2003, more than a year before Half-Life 2 was released. It, along with the Source Engine's source code and several other Valve-related files, were leaked by Axel Gembe, a German hacker that had managed to get into Gabe Newell's account because of an easy to figure out password and began collecting and monitoring what Valve was up to. When Valve discovered they had been compromised and cut Gembe's connection in late September 2003, he quickly released what he could to the Internet before authorities apprehended him. Among what he leaked was the prototype.Back in the day, the prototype was a major black eye on Valve; not only for allowing themselves to be compromised in the first place, but also for showing that the game was in no way complete by the time September 30th, 2003, the game's original release date, rolled around. Now, it's a curiosity to poke around and explore, not something to insult Valve with.The prototype itself appears to be a WIP version of what would be the final revision, but the real gold in it are the many unused and obsolete resources, from textures to weapons, that have not been removed from the game's files when the prototype was leaked. This makes the prototype not only a work in progress of the final game, but also something of an archive containing old content that had been cut from the game long before the prototype was leaked.
LiVl has released the first teaser trailer for Half-Life 2: Episode 17. Half-Life 2: Episode 17 will be based on cut content from HL2, as well as the maps of the remake of Half-Life 2 beta.
From early versions of final maps to E3 2003 presentation leftovers, this prototype has it all.WC MappackLeaked with the prototype was a collection of.zip files known as the 'WC Mappack'. The.zip files contain hundreds of.VMF files (the editable sources of a map), all at different stages of completion and dates, from mid-December 2000 to around mid 2003.
Half-life 2 Download Torrent
When run through Hammer, most maps can be compiled but will be missing textures and models. There are so many maps, it's impossible to list them all here.E3 2003 Demonstration LeftoversThe prototype contains almost all of the resources used in the E3 2003 demonstration that officially unveiled Half-Life 2. This includes maps, models, textures, audio, configs used to record and show gameplay footage, and even the demos used to record the footage seen in the videos. However, because of engine differences and issues with resources, most of these maps and demos are broken.If playing the maps, the player must follow the way the E3 2003 reveal videos played them, or else the maps will break (even more, in maps that are already busted) because of scripting issues.The prototype also has the same E3 2002 demonstration leftovers that the final game has.ProtoE3 2003 PresentationGUIThe prototype's GUI is almost exactly the same as the GUI used in the Steam version of. The differences are that the menu options are placed closer to each other in the Half-Life 2 prototype, the game's logo will change if moused over, the 'servers' option and Steam logo on the right-hand corner in Half-Life is missing in the HL2 prototype, and the HL2 prototype console uses an early TF2 icon, while HL1 uses a small Steam logo as its icon.Half-Life 2 protoHalf-Life, Steam versionHalf-Life 2 protoHalf-Life, Steam versionHalf-Life 2 protoHalf-Life, Steam versionTraining Map ErrorThe 'New game' option has a selection for 'Training Room', like the Steam version of Half-Life does. If selected and the player tries to start a session, the game will do nothing. The console gives an error that shows the game attempts to look for a map called 't0a0' when this option is selected.
T0a0 is the name of the first tutorial map in Half-Life.MultiplayerThe prototype has barebones support for multiplayer. The player can create a listen server via the main menu, but the mode itself is quite buggy. Rome 2 sparta units.
The scoreboard uses a simple design that no Source game has ever used.The menu itself lets the player start a multiplayer game in any map, complete with functioning AI. It also has tab for game and CPU player options, but the game tab shows nothing and the CPU player options only has a single box to type random gibberish in. Error that appears when trying to use the 'DropPrimary' command.Firing while zoomed inIn the prototype, the player can attack while zoomed in.
The final game removes this, presumably for game balance reasons.shell.mdl and shotgunshell.mdlReading the console right after the game has loaded shows that it's looking for two missing models; 'models/shell.mdl' and 'models/shotgunshell.mdl'. These models were used in the original Half-Life for ejected 9mm brass (shell.mdl) and shotgun shells (shotgunshell.mdl). The Mystery of 'Spire'The WC Mappack contains an empty folder called 'spire'. No maps of this location have been found in the WC Mappack.
Spire is also mentioned in oldtrans.txt and has its own skybox, suggesting development advanced enough for it to get a unique sky.The question is: What is Spire? While its maps no longer exist, there are some hints as to what it would be.Raising the Bar has a short story made by Marc Laidlaw, Half-Life 2's writer, about a battle for a location called 'Weather Control' (or 'Weather Station'). Weather Control is also listed as a location in an early game progression chart shown in Raising the Bar. According to the story, Weather Control would take place in a snowy environment. Raising the Bar's summary of the location says it would take place in the Arctic.Inside oldtrans.txt are these texture listings:spisnow02a naturesnowwall004a.tgaspisnow02b naturesnowwall003a.tgaspisnow02c naturesnowwall001a.tgaspisnow02d naturesnowwall002a.tga'Spi' stands for Spire.
Based on the textures' names, oldtrans.txt indicates that Spire would take place in a snowy environment. Remember how the Weather Control story stated the Weather Control was in a snowy environment?Weather Control is the only location mentioned in Raising the Bar that does not have any material for it in the prototype nor the WC Mappack.
Spire also lacks any connection with any locations mentioned in Raising the Bar. Also, Weather Control is the only snowy location mentioned in Raising the Bar that does not appear in the WC Mappack.While there are only some texture names to go on, it is likely that Spire is Weather Control as both would take place in a snow-filled area.
Spire being Weather Control also gives Weather Control representation in the prototype and WC Mappack's resources, which it does not appear in otherwise. It would be strange for a location that was important enough to get marked on an early game progression map and given its own short story to visualize it would not appear at all in the prototype's resources and the WC Mappack, while other locations mentioned on the early game progression map, such as Kraken Base and the Borealis, are.The seriesWindows.( Prototype) (, )DreamcastPlayStation 2Arcade.