Half Life 2 Antlion Guard
Antlion Grubs are apparently the larval form of Antlions, and were first seen in the leaked beta version of Half-Life 2. They were cut before the final release of Half-Life 2, but returned in Episode Two. Antlion Grubs glow, providing much of the light in the dark underground caverns, and die when stepped on.
- The Antlion Queen is an enemy featured in Half Life 2: Episode Three. It is fought on only one occasion throughout the game, and is extremely durable. It uses the same model as the Antlion Guard and Antlion Guardian, but is easily identified by it's blue coloring.
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🌀 Fixes for both the Antlion Guard and Shipping Container's Bumpmaps! Originally, before retail Half-Life 2, the Antlion Guard and Guardian had a HD, higher quality bumpmap that seemed to be scrapped for the 'generated by texture' bumpmap for whatever reason. This addon includes both the fix for the shipping container's bump and the HL2 Leak Antlion Guard bumpmap! Includes phong for both Antlions as well!'
A fixed shipping container for Half-Life 2. During one of Valve's updates, the model for the shipping container was broken and prevented the bumpmap from displaying properly, leaving it with a bland, flat texture. This submission includes a fixed model, which allows the bumpmap to display properly.'
-Mr.Someguy🌀 Also includes fix for Vortigaunt not properly showing decals when shot or wounded, as well as the Barnacle not showing decals, this has been fixed here!🌀 Credits:⚪Mr.Someguy - For the creation of the Shipping Container Fix, credits to him!
Page Tools.Enemies Scanners First seen in chapter one, scanners are metallic orbs that float around the city observing its citizens. When a scanner gets in your face it will blind you with a white flash. These annoyances do not inflict any damage and can be taken town easily with a crowbar or a few shots from a pistol.Combine Metro Police These Combine officers are waiting as you step off of the train into City 17. At first they will carry a truncheon and give you a nudge if you step out of line. Later, they attack with pistols and SMG fire. When combating these troops, always shoot for the head.Manhack Automated attack machines that first appear in the canals.
The Combine Police will throw these machines into the air and they will incessantly pursue you. Their blades tear apart wooden structures and human flesh. It takes two crowbar attacks to bring down a manhack.
Once you obtain the gravity gun, you can suck in a Manhack and use it as a melee weapon against troops or fire it into a wall to destroy it.Headcrab These parasites will hop at your head with the intention of converting you to a soulless zombie. The crowbar is the most effect weapon against these weak creatures. Later in the game, they can be crushed with objects tossed by the gravity gun. Headcrabs hang out in vents, sewer areas, and are launched in rockets by the combine.Barnacle Barnacles first appear in the canals.
They are globs of goo that hang from ceilings and wait for unsuspecting people to walk underneath. Their long tongues grab you around the neck and drag you up towards their mouth.
Barnacles can be killed with a couple of shots, or distracted by being fed an inanimate object. A flaming barrel is good for clearing out barnacles that are grouped together. Remember, damage is only inflicted when you reach a barnacle's mouth, and in some areas the tongue can be used as a makeshift elevator.Zombie Zombies are humans that have been attacked by headcrabs and are now walking corpses. Like the Combine, its best to shoot these enemies in the head. Attacks to the body will put down the human section of the beast, but the headcrab will still be ready to switch hosts. When approaching a headcrab controlled zombie, get up close with the shot gun to take them out quickly. Look out for objects in a zombie's path, they will smack barrels and boxes out in front of them.Poison Headcrabs These pests appear in the cursed town of Ravenholm.
They resemble normal headcrabs but are skinnier and move slightly faster. When bitten, your health will drop to one and you will become vulnerable to the slightest bit of damage from other enemies.
Your suit will then provide an antidote to the poison and your health will slowly rise back to its normal level. These headcrabs can also be found riding on top of a single poison zombie. Try to attack them when they are grouped together.Fast Zombies These skeletal enemies move incredibly quickly and pop up from dark corners. They are agile, can scale buildings, and sport a jumping attack that can be landed from a distance. The shotgun is the premiere way to attack these horrors. That, or a flaming barrel to the face.Combine Soldier and Prison Guards These troopers are more intelligent and better armed than the Combine officers first seen in City 17. They wield the shotgun, SMG, Pulse Rifle, and grenades.
These enemies also have a melee attack that they use against obstacles and your skull. Advanced combat tactics are needed to deal with groups of soldiers. As usual, aim for the head, especially with the pulse rifle.
A well placed grenade can be used to take down groups of soldiers. Use the gravity gun to pile up barricades or launch heavy objects at them.Antlion Large, insect like creatures that burrow in the sand. Vibrations from something as slight as walking can bring them to the surface. These enemies are very quick and are capable of flying onto ledges more than two stories high. Large pillars, known as thumpers can be found on the beaches near highway 17.
When activated, they drive the Antlions away from the immediate area. Attacks from the pulse rifle will quickly kill these beasts, however they will continuously spawn from the sand so its pointless to try to kill them all.
Before the assault on Nova Prospekt, you will gain the ability to control the Antlions through the use of pherapods. This is covered in the weapons section of the guide. Antlion Guard A larger version of the sand dwelling animal, this huge creature attacks with a charging head-but. In order to take them down you will need to rely on heavier artillery.
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The SMG shells or RPG rockets work well. You can also brain the creatures with heavy objects like a radiator or metallic table. When attacked, circle strafe and jump to avoid their charges.Roller Mine These machines are placed around highway 17. They react to movement, roll towards you, and inflict electrical damage. The mines also attach to the sides of the buggy. Use the gravity gun to blast them into the ocean where they will short out.Combine Elite The toughest version of Combine troops are clad in white and take more damage than police or soldiers.
They carry pulse rifles and will use the plasma orb secondary attack without hesitation. This orb is not only damaging, it also knocks you back a few feet. Take down the elite as quickly as possible.APC The motorized ground vehicles used by the combine has a mounted machine gun and fires rockets that home in on your position.
Fortunately, when you first encounter these vehicles you are equipped with the limitless supply of ammo on the front of the air boat.Automatic Turrets Auto turrets are preprogrammed machine guns mounted on tripods that react to movement. Their fire is deadly, but they are not very stable and can be knocked over with a medium sized object, the gravity gun, or a grenade. Once the turret falls, it will spray bullets wildly and then shut down. In Nova Prospect, Alyx will reprogram some auto turrets to attack the Combine. They can then be placed at strategic locations to cut down waves of enemy guards.
You can also hold the turret with the gravity gun and use it as a machine gun with infinite ammo. Ground Turrets This automated defense systems appear as small vents in the ground. However, once you set off the laser trip wires that surround them they will rise from the ground and spray machine gun fire in the direction of movement. The only way to destroy a ground turret is to activate it and then toss a grenade into the hole under it.
The secondary attack with a grenade works well.Hopper Mines These weapons will activate when you approach them, then hop towards the target and explode. Red hoppers have been set by the Combine and are dangerous. Green hoppers have been set by the resistance and can be ignored or moved. To reset an enemy mine, suck it up with the gravity gun and it will turn blue and then green. When fired forward with the gravity gun, hoppers will explode like a grenade.Gunship These Combine attack craft can only be taken down with the RPG. There is a machine gun attached to the nose of the craft that will shoot down direct shots. Shoot the rockets away from the ships, and then guide them in with the laser site.
Five hits from the RPG (on normal difficulty) will take the ship down. If you see a gunship and you are without RPG ammo, find cover or run away.Strider This massive enemy easily controls the city streets. Each leg is razor sharp and will kill anything it lands on. There is also a machine gun mounted on its nose that locks in on, and follows targets. The most devastating attack from the striders is a white laser that will quickly kill whatever it touches. The methods for bringing down a strider are the same as those used on the Gunship.
Half Life 2 Antlion Guard Training
However, pulse rifle secondary attacks, and SMG shells will do small amounts of damage to the enemy.