Fallout 4 Raider Ending Mod

  1. Fallout 4 Raider Ending Mods
  2. Raider Companion Fallout 4
  3. Fallout 4 Raider Ending Models

I'm writing a Guide to, piece by piece. Here are the newest/most popular pages:. New - A guide to making a. New - A guide to making a.

For Fallout 4 on the PlayStation 4, a GameFAQs message board topic titled 'Is there a raider ending now?'

New -All locations and details. For New Players - Read. New -. New -. New -.

New -.See a full list of guides on the. I've written over a dozen in just a week and plan to continue.

There is much more to this DLC, it will just take time to write it all. Check back for more.

Comment on the appropriate page if you have a tip to share with other readers.Fallout 4: Nuka World Endings Rewards and Options for Completing the DLCI'm going to try to write as little story spoilers as I can, but it's not possible to do an endings guide without at least summarizing a few things that happen in the Nuka World DLC. Most players who come here just want to get the most benefit for their character by the time all is said and done.

I'm working on a detailed walkthrough for all the quests in Nuka World, but for now figured this may help to answer some players' questions about the ending options. It's Impossible to Make All 3 Raider Factions HappyPicking your ending and bonus begins with how you plant flags at the amusement park during the Grand Tour Quest. You should give control of the park sections to the two you like (based on the perks below). Give them both at least 2 spots of land. One faction is going to betray you, and you'll lose favor and face them in the last quest. The more land you give a faction, the better they'll like you.There are 5 spots to give out, but 3 factions - so even if you try to be fair, someone's getting shorted.

You can guarantee you'll end up with the two you want by splitting the land at the Nuka World park 3 to 2, and leaving the other out. Also, bring the raider groups that you like to raid with you during quests after Grand Tour in order to gain more favor with them.

See the Perks you gain for each of the raider factions under 'Power Play Rewards' below. Home Sweet Home and Consequences of Going Full RaiderYou must build up three Raider Outposts in the Commonwealth during the Home Sweet Home Quest - which should be easy if you're familiar with the game's.

You will talk to Shank and get to select a Settlement from a few places, as well as which faction you'll bring along to do the raid (it's better to do that to gain more favor with one you like). You will lose control over that Settlement permanently (in terms of connecting it to your other Settlement supply lines and being able to build there), so choose wisely.

You'll then be building it for the raiders.You can choose to talk to the Settlers to get them to walk away or to actually raid it, which is really easy even though Minutemen show up. If you attack Minutemen, Brotherhood of Steel or other factions in the process (even if they're defending) you will permanently damage your reputation with that faction. (A reader warned this happened to them below.) You should make a backup save if you're unsure you want to go this route. You're going full raider if you attack, and it's impossible to finish the Nuka World content without the following consequence - permanent loss of standing with the Minutemen. Losing Standing with MinutemenPeaceful BullyingThis 100% requires speech checks and or paying off the Settlers.

I tested this a lot and determined that for each stage of the quest you complete, Preston Garvey will get more upset. There's 0 impact until you start to take Outposts for the Raiders in Home Sweet Home. He'll gradually come to disown you and accept 0 orders, though he won't attack at first. This will stop endless Settlement quests, for sure!

Fallout 4 Raider Ending Mod

If you go the peaceful route and simply bully the Settlements, you'll reach the tipping point with him alone when you set up the second and third Raider Outposts. Again this is even with simply bullying and 0 violence.Killing Minutemen & SettlersIf you go with violent actions, ALL Minutemen will hate you as you must kill them when they show up to defend the Settlements you raid (including Ronnie Shaw and named NPCs belonging to that particular faction). Keep all this in mind. You're helping raiders, and that goes against everything the Minutemen stand for, so there's no way around it.Raid OnHowever, as Kris says below, you will not have an unkillable Preston Garvey attacking you forever.

It only lasts a few days. This means the Minutemen could still be used to finish the game. Preston will never be your follower again, and you cannot get his companion Perk. It is a good perk, but so too are the raider perks.

You could of course get his first. Power Play Rewards - Nuka World EndingYou'll only get this far if you actually go all out as a Raider. During, you'll get to enable the park's power and allow some additional exploration that wasn't possible with everything off. However, you have to fight off the faction that backstabs you because they feel jilted.As I said above, you can pick which Raider Factions will stick with you by favoring them in land division and bringing them along to raid. What dictates which faction you should side with and who gets to claim what land in the Nuka-World Park is largely taste, but many players will do it based upon the Perks the Raider Factions have to offer. Here's a rundown, copied from my page about the:. Disciples Faction - Chosen Disciple Perk.

Any kills made with a melee weapon will restore 25% of your. Operators Faction - Ace Operator Perk. All guns with a suppressor attached will get a 25% damage boost, permanently. Additionally, your character gains a 10% boost to when in the shadows.

The Pack Faction - Pack Alpha Perk. Gives a +25% boost to melee and unarmed damage. Its additional function is to reduce damage/energy resistance by 25%! This is a further reduction to damage aside from your normal DR/ER and is certainly useful on a ranged character as well.You'll Get Two Perks and Additional RewardsAfter completing the 'Power Play' Quest, you'll be rewarded with the perks of the two factions that did not turn against you and may give the defeated faction's land to another group. There won't be another betrayal, you've unified the raiders and established a dominant group in the Commonwealth. The two Perks are a great reward, and from there you can accept radiant quests from the two factions remaining.

Since my character is a, I naturally went with Operators and the Pack. A pure melee build would probably prefer Disciples/Pack.

Tribute ChestsAnother nice reward are the tribute chests from each of the five zones of the park. Since you're the Overboss, you deserve a cut of what the raiders under you make - this is kind of how your Settlers give you supplies.

Only since they're raiders, they will give you, money, and weapons/armor directly. Of course, plenty of Nuka Cola as well. Each of the three factions has a set loot table for what they'll give in the tribute chests, but it's hard to track it all down - it doesn't offer end-game gear, just different types of weapons and armor you'd inevitably sell. Nothing amazing, but it certainly helps and you're able to fast travel to the various zones and pick up your loot every so often.Raider Outposts and Settlements you've convinced to supply the raiders will also pay tribute. This goes in your Overboss chest back in Nuka World. It's yet unclear how often Settlements and Raiders pay tribute to you but is likely related to time played. You CAN have Settlements and Raider Outposts after Home Sweet HomeYou'll have to give up 3 of your Settlements to Raiders to finish the DLC.

As far as I'm currently aware, none of this will affect the others. No one has to know you're the notorious leader of a raider gang. When it comes time to setup Outposts, you should just use Settlements you care little about and use them to supply the settlement you raided. Good Ending: The Open Season QuestVery early on in the DLC, you can speak to Doctor Mackenzie in the Market in Nuka-Town and get the quest.

She'll point out how the merchants are all slaves and that you could save them all by killing off the leaders of the three raider factions, which will aggro literally every Raider in Nuka World. This is just a shortcut ending. You can still do a good bit of what Nuka World has to offer in terms of exploration as the whole land mass will still be there, but you'll ruin some of the potential quests and the ability to grant land to the raider gangs. Read the linked guide to see how far you probably should go - hint: at least finish!

More Fallout 4 GuidesShare Tips and Strategies Below. Play as a Raider in this DLC. Learn about the DLC, its secrets, and read walkthroughs.

Guides to building bots and quest walkthroughs. An in-depth guide to Settlements and managing them. the best perks for a melee character. Learn to be stealthy. Shots to Crit and Crit damage mechanics. General advice for creating your own build.

AP and all the things that affect it. all about the V.A.T.S. And AP usage on weapons.

pointers that will help new players. Weapon mod examples. Heavy hitter and fast-firing Comparison - two guns from the same base. This is extremely wrong. If you attack any faction held settlements they instantly despise you for it. Any Minutemen patrols, members or named members attack you on sight.

Fallout 4 Raider Ending Mods

That includes Ronnie Shaw and Preston Garvey. And the same goes from Brotherhood settlements and Railroad ones. I know because I just wiped out and set up three raider posts on one of each factions settlements then fast traveled to each HQ and they all attacked me on sight.

Now I've got to roll back my save and figure attampt to talk them out because I didn't want to alienate everyone by doing this. I am VERY sorry this happened, and regret not thinking to check that Garvey still liked me. I managed to have it happen just now by rolling back a save - he was the only one who attacked. I still had Settlers and the ability to build in my settlements and didn't think of that. I'll further edit this tonight.I've managed to reproduce it and am seeing if there's a way to have BOTH Settlements and Raider Outposts. I think this is what is intended.

Raider Companion Fallout 4

If Minutemen attack when you go after a Settlement, you will lose standing with NPCs with that affiliation while you keep control over Settlements (and can even ask them to come work for you). There are obviously a number of variations given the different options you have for handling each of the steps of Home Sweet Home.

Teamviewer

I'll get it ironed out and make a page only for that quest and make sure there is ample warning on this page.Edit: This page has been substantially improved. I went through the quest 4 times and found the triggers for when Preston will disown you.

Should've been obvious that attacking Bos, Minutemen etc. Would result in their kicking you out.

However, my language made it seem there was 0 consequence and I didn't notice preston at first. I am sorry to Matt and anyone else who had to roll back saves because of this.I was also able to avoid being aggro'd by minutemen at the castle by simply not shooting them during a raid. The others did all the work while I shot only settlers. This didn't trigger the game to get upset with me, though I don't recommend you try waiting for poorly-equipped operators to do this. Give them some better guns if you want to do that.My sincerest apologies.

I think things are much improved with this page now, please do let me know if there is anything else that needs corrected. I'd like it to be as thorough and accurate as possible. Um you are not entirely correct.the minutemen can never stay hostile as they are the unbreakable way of ending the story. After you raid the first settlement you get a notification Preston Garvey hates you. Give him a few in game days he eventually cools down and says he will follow you as a minuteman but your friendship is over then warns the minutemen will fight you during raids.

Fallout 4 Raider Ending Mod

As for the other factions very early on I had to attack a railroad convoy and there has been no change. I would check others but um.spoiler. happened.

So far, I'm watching food in the settlement workshop. It stays at 0 of course, stored food is not counted. However, when I see some produce in the workshop it will disappear after a day. The deposits are daily, and some more random stuff appears. I think that once you get so many raider settlements, you need to have a proper ratio of suppliers for the lazy bums.I'm not sure it's 1: 1 yet - I have food shortages myself with 8 settlements and 3 suppliers.

I'm going to try to improve the number of suppliers and will try to edit the page when I start to see a surplus. Of course, there's also the population factor, and not knowing if some under-developed settlement delivers as much as a well-developed operation.Edit right now, having 2 outposts per 1 supplier has stopped my food problems. You can get a report by asking a shopkeeper if there's any news. If food is the biggest problem and all others are taken care of, they'll mention it. However, it's clear population factors into how much they need. That said, my happiness is trending upward now. I would also say that having 1 unhappy raider bringing in some food to keep it at 2 to 1 would not be too bad a hit, you could just make more raider shops to make up for the hit.

I first did Nuka World going with Open Season after clearing the park and dividing up the lands. When they kept bugging me about doing raids and taking settlements, I started making things difficult for the leaders and finally had enough of them to use Open Season.Now I did Nuka World by starting Fallout 4 without the Minutemen line of quests. I never went to Concord and left that quest just withering in the wind. Went and started Railroad instead. When I got the green light to head to Nuka world, I went after Nuclear Option. Railroad could care less about the raiding and never attack. You also meet very little settler activity or resistance.

Half way through and everyone seems happy so far. Thanks Carl for the detailed guide. I just started my Fallout 4 journey about a month ago and was worried about the ramifications that would come with completing this DLC. I wanted to get the most out of it while still being the 'good guy', so to speak.

I was glad to find out that you had an answer for my specific question as to whether I could complete The Grand Tour without antagonizing Preston.I suppose I would be right in assuming that claiming the rest of the Nuka World amusement parks (i.e. Completing A Grand Tour) will not affect Preston's affinity, but once you claim a Commonwealth settlement for the raiders, you will lose standing with him?Thanks Carl for the excellent detailed guide on possible outcome for this DLC:). I tried removing Gage from the Raider factions, which people on Steam recommended, but it didn't work for me.Here's how I did get around the issue:1) completed Open Season without killing anyone using console command completequest DLC04RaiderKickout2) used console command setstage DLC04MQ05 1 to trigger Power Play.3) killed off the Disciples, restored, Nuka World's main power, and spoke to Gage to turn in the quest.End result: I get to keep my awesome Raider buddy and his perk, and I didn't lose affinity or perks from anyone else. You keep the perks. The knife Nisha gives you is an amazing melee weapon, one of the best ever. But to your second question, no, the settlement is pretty much dead after you kill the raiders (Operators/Disciples). You can go there but nobody will come back to it and claim it.

Fallout 4 Raider Ending Models

I purposed worked everyone into the Commonwealth and set up the 8 camps, etc etc. It was all going well enough until I snapped when a Disciple member complained about not having enough food, even though there was plenty in the workbench and a manned booze still going. I methodically went from settlement to settlement, waiting for dark and starting off with some sandman kills with Nisha's knife. Much more fun doing Open Season this way but a helluva lot more work.