Transformers Tcg Starter Deck
With the AUTOBOTS Starter Set, 2 players can start playing the game by playing with teams of 2 Character Cards each and splitting or sharing the deck of Battle Cards, -or- 1 player can use the 4 Character Cards and 40 Battle Cards for full gameplay. Each AUTOBOTS Starter Set includes the cards listed below. 4 Foil Transformers.
I would narrow it down even further. Optimus, Bumblebee, Megatron, and Starscream are the iconic four faces of Transformers. It gives you equal rep for both factions with two leaders and two second-in-commands, but it also shows the inherent differences between Autobots and Decepticons in that Optimus and Bumblebee are either buddies or a mentor-student relationship, whereas Megatron and Starscream are solidly in this constant dance of upending each other to try to prove they should be the leader. Other bots will come and go, but you will always see these four in almost any current form of Transformers media.(Note: I know Bumblebee himself took a huge leave of absence between G1 and the first Bay movie, but ever since then he's been present almost every single time and his extended absence had nothing to do with a lack of popularity, because fans still loved the Bumble. It's just one of those weird history things.).
Transformers Tcg Starter Deck 2017
Right but for right now, with a major part in the old comics in which she was introduced, a big part in the new comics, front and center in the Machinima series, major roles in RID2015 and Cyberverse, and many toys I think Windblade is considered by Hasbro a brand ambassador on equal footing to the other four. I don't know if it will be permanent, but it is true currently.I actually super dig that they went so hard with a Fan poll character, I kind of expected her to get a minor part in 1 cartoon and that would be it.
Oh for sure, it's undeniable that Windblade is the face (or one of the many faces) of current Transformers. It's just that with any franchise that has existed since the 80s/90s, you have to know there's a significant portion that watched the original generation and nothing else, and refuses anything that's more recent than that. 'Only my childhood is valid' types.
Transformers never went past G1. Pokemon never left Kanto. Power Rangers ended after Mighty Morphin'. These are the people that buy anything that has those four on it and will ignore anything else.
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These people are awful and drag the whole community down, but you can't not sell to them, and that's why you see OptiBumbMegaStar so often.I actually don't know much about Windblade other than what I learned from Chris McFeely's The Basics, but she seems like a pretty rad character. I don't think I'd have made all the choices the community did if I was a Transformers fan back when that poll was ran, but I think they ended up with a real winner, and like you said, I'm glad she's so prominent rather than trotted out for a story and then shoved into the back (or worse, killed off).
If you buy something through this post, IGN may get a share of the sale. For more, read our.The new Trading Card Game from creator Wizards of the Coast allows you and an opponent to roll out opposing teams of robots to see who can smash and blast their way to victory first. Yes, Wizards also makes Magic: The Gathering, but that’s not what Transformers is trying to be. It just wants to simulate a big brawl between giant robots, and in that regard, it succeeds. How It WorksTo get things started, each player assembles a team of double-sided Transformers cards that start the game in “alt-mode” aka vehicle mode, and then once per turn one can be transformed into “bot mode” by flipping the card over. The act of transforming comes with an effect like drawing extra cards, healing your team, or altering attack and defense stats. Making sure to switch back and forth between modes at the right time becomes an important part of your strategy.
The Transformers cards themselves are massive at 3.5 x 5 inches (the same size as Magic’s big Commander cards), and the bot side is foil, giving them a towering presence in the game area and a nice dazzle when they transform. While this feels awesome from a flavor perspective, there are some practical issues. The awkward sizing makes it hard to find proper protective sleeves, which you’ll definitely want given how much they’re handled over the course of a game. And because they’re not sleeved, our Transformer cards quickly started to warp, leaving the stars of the show looking a little wonky.Update: that fits these Transformer cards.Wiping out your opponent’s team of Transformers is the way to win the game, so coming up with an optimal squad with good synergy is essential. Transformers come in all shapes and sizes, with a number of stars at the bottom of the card denoting its power level. A team can use up to 25 stars worth of Transformers, so you could opt for four Transformers of roughly equal power like in the starter deck that comes with seven-star Optimus Prime, six-star Red Alert, six-star Ironhide, and six-star Bumblebee, or you could spend half of your allotment on a tanky bruiser like the 13-star Megatron and pair him with a couple smaller minions.To aide in bashing your opponent’s Transformers into scrap, each player utilizes a Battle deck of at least 40 cards. The Battle deck is made up of two card types, Action cards and Upgrade cards, and you can play one of each per turn.
Action cards produce instant effects, like Repair Bay healing one damage from each of your Transformers, whereas Upgrade cards equip to a Transformer to provide an ongoing benefit, such as Primary Laser granting two extra attack. With such a limited number of moves that can be made each turn - transform, play an Action, play an Upgrade, attack - the game moves at a brisk tempo, which keeps things lively. Although, this back-and-forth slugfest leaves little room for elaborate strategies and pulling off crazy combos like you might see in other card games.On top of attack, defense, and health stats, each Transformer has different traits like Autobot or Decepticon; melee, ranged, or specialist; and car, truck, plane, or dinobot.
It’s a tad disappointing that these traits mean nothing as far as base combat is concerned, like we’re missing out on a layer of depth, but given how Transformers TCG styles itself as a quick action game, extra mechanics would just slow it down. Various cards and abilities take the traits into account to generate specialized effects. For example, Bombing Run moves one damage from each of your planes to an enemy character, and Body Armor gives a melee character a defensive boost.
This theming allows you to build out a deck that synergizes around certain types of cards, like a car deck or a dinobot deck. Image Credit: HasbroFor those who enjoy elements of chance like dice-rolling in D&D or coin-flipping in the Pokemon TCG, then this combat system won’t phase you, but for those who don’t like that kind of unpredictability, Transformers might not be for you. There are a few cards that manipulate the top card of the Battle deck, meaning you can exert some influence over one combat modifier, but aside from that, it all comes down to luck.From our experience, this combat system generally worked well and in fact added a sense of excitement to each showdown. The combat bonuses usually amounted to no more than one or two extra damage, and often the attack and defense boosts canceled each other out.
Then again, one time I flipped over enough bonuses to earn four extra damage, whereas my opponent received zero help on defense. This freak damage spike, along with a weapon upgrade I had equipped, was enough to knock out the full-health defender in just one hit.
A swing that big was a rarity, but it does happen, which can lead to one player feeling a bit salty, understandably. Once you get used to how combat works, you can trust it will be balanced for most encounters but have to be prepared for a couple big hits.
An Upgrade like Force Field handles damage spikes quite well, only letting a defender take a maximum of four damage, so there are ways to bolster your defenses to mitigate an unlucky round of combat.One gameplay aspect that feels absent is a way to truly counter your opponent, like with a counterspell in Magic or Trap Card in Yu-Gi-Oh! Perhaps that’s on purpose, given that a Transformers action card game doesn’t need to get bogged down with spell speeds and chaining orders when you’re supposed to be focused on exchanging explosive blows with your robots in disguise. Still, the lack of interactivity makes it tough to disrupt your opponent’s strategy. If you fall behind, there are precious few ways to regain a foothold and mount a comeback, which tends to make some games feel completely one-sided. This puts it on the players to plan moves out in advance with a chess-like mentality in order to achieve victory. Final ThoughtsOverall, the Transformers TCG is a good bit of fun. It’s incredibly well-designed as far as thematics go.
The character roster is filled with fan favorites all gorgeously rendered in 3D on big cards, transforming feels cool and impactful, and the Battle cards accent combat in simple yet interesting ways. While the combat system might turn off more calculating players, the random element adds a fun sense of danger to every battle. The game moves at a fast clip thanks to its no-frills rules, which makes it feel more like Rock 'Em Sock 'Em Robots With Cards rather than Magic: The Gathering But With Transformers, and so long as you understand that’s what you’re getting, then it’s hard not to enjoy the Transformers TCG.
How to Start Playing the Transformers TCGHasbro provided IGN with a starter deck and three booster packs for the purposes of this article.